D4 preparation
Posted: Fri Jun 24, 2022 5:55 pm
On Day 4, players will have to pick between three mutually exclusive events.
The first one, Preparing the procession, will be quite similar in style to the events of the previous days.
The other two however are Conflict Events, in Structured Time, with no more restrictions on which techniques can be used, how opportunities can be assigned, etc.
Both however are designed for, and, limited to 3 players. The goal of this thread is thus to offer players the opportunity to come to a satisfying agreement about who should go. If no compromise can be achieved, it'll be first come, first served as soon as Day 4 starts.
An impossible question will be an Intrigue i.e. a social melee. It'll be semi-cooperative, relying on a system of hidden objectives, and a structure preventing direct PvP and alleviating work on the GM's side. Its plot will be in relation with the story of Haruhi, Hiro, Tokiko.
An unexpected opponent will be a Skirmish i.e. a fight. Fully cooperative, fully equipped, against a very low level of danger. The plot this time will be more about Wu, Seinin, and not Wu.
As for this one, bruises are expected, maybe a few unpleasant wounds, but nothing permanent and certainly not death. You'll even be authorized to freely post in threads later in the day while the fight is ongoing. Just keep vague about how many band-aids are on your face.
However, it'll also be the less straightforward event by far, with critical new elements showing up during it instead of everything being setup right from the beginning, and NPCs having their own custom techniques not bound by the players' character options.
Complexity of both Conflict events is a bit hard to estimate, but might be actually less or equivalent to the events so far by virtue of playing strictly by the book and having less of an infodump at the start.
Note that, since you're all low level characters, the difference between your character sheets is just not big enough to lock you in or out of any event. You should be able to do okay in the fight with a character who's not hyperspecialized in fighting, and same for intrigue. Also, events aren't designed in a way that would punish the whole group for one character being "underoptimized", or their player simply unlucky with the dice.
That being said, having skills (Martial, Social), techniques (kata, shūji), derived stats (Endurance, Composure), etc, matching the event you're attempting is likely to be a less stressful experience, by reducing the dependency on good dice rolls for feeling like you achieve things.
The first one, Preparing the procession, will be quite similar in style to the events of the previous days.
The other two however are Conflict Events, in Structured Time, with no more restrictions on which techniques can be used, how opportunities can be assigned, etc.
Both however are designed for, and, limited to 3 players. The goal of this thread is thus to offer players the opportunity to come to a satisfying agreement about who should go. If no compromise can be achieved, it'll be first come, first served as soon as Day 4 starts.
An impossible question will be an Intrigue i.e. a social melee. It'll be semi-cooperative, relying on a system of hidden objectives, and a structure preventing direct PvP and alleviating work on the GM's side. Its plot will be in relation with the story of Haruhi, Hiro, Tokiko.
An unexpected opponent will be a Skirmish i.e. a fight. Fully cooperative, fully equipped, against a very low level of danger. The plot this time will be more about Wu, Seinin, and not Wu.
As for this one, bruises are expected, maybe a few unpleasant wounds, but nothing permanent and certainly not death. You'll even be authorized to freely post in threads later in the day while the fight is ongoing. Just keep vague about how many band-aids are on your face.
However, it'll also be the less straightforward event by far, with critical new elements showing up during it instead of everything being setup right from the beginning, and NPCs having their own custom techniques not bound by the players' character options.
Complexity of both Conflict events is a bit hard to estimate, but might be actually less or equivalent to the events so far by virtue of playing strictly by the book and having less of an infodump at the start.
Note that, since you're all low level characters, the difference between your character sheets is just not big enough to lock you in or out of any event. You should be able to do okay in the fight with a character who's not hyperspecialized in fighting, and same for intrigue. Also, events aren't designed in a way that would punish the whole group for one character being "underoptimized", or their player simply unlucky with the dice.
That being said, having skills (Martial, Social), techniques (kata, shūji), derived stats (Endurance, Composure), etc, matching the event you're attempting is likely to be a less stressful experience, by reducing the dependency on good dice rolls for feeling like you achieve things.