[D2] Seeds of knowledge (Event)
Posted: Mon Jun 13, 2022 3:45 pm
Art: https://oracleofthevoid.com/#game=l5r,#cardid=3723
Sensei Wu has left his Impossible Problems for all to see as a list pinned to the main hall board. There are two dozens of them, each more puzzling than the last. How to craft a bō without wood? How to strike beyond the range of your weapon? How to defeat someone whose martial skills are greater than yours on equal weaponry? How to break an unbreakable armor with a very breakable stick? Etc, etc.
And then, he went into hiding to avoid answering any further question. Thankfully, his students are there to fill in for him, and the other monks are likewise doing all they can to support the guests as they navigate through this foxing exercise.
Mechanical considerations
Unchanged from the previous day
This event does not take place in a particular timeslot and does not happen in a single location.
The whole event is treated as a single Downtime Scene.
As the start of the event, set your strife and fatigue to zero, and your Void points to your Void ring.
During this event, opportunities may only be used for fluff, for the extra options offered in some rolls, and in the following ways:
+: Remove 1 strife you gained from this check per spent this way.
+: You notice some details unrelated to the task at hand but quite relevant to the big picture. Gain 1 Information point per spent this way.
School abilities, techniques, advantages and disadvantages, only apply if listed here or explicitly stated to apply in this very thread. All their normal restrictions (once per scene, etc.) and costs (spend a Void point, etc.) must also be satisfied.
You can do a number of actions up to your Focus, to be picked among the list below.
Slightly different
You may unmask once at any point during this event, at the cost of losing 2 Impression points (Impression score can be negative), to either (choose one) reset your strife to zero, or increase your Focus by 1 until the end of the event (effectively granting you one additional action).
All actions can be repeated unless specified otherwise.
Rewards
For each 3 Information points earned through the event, you gain an additional Information Tidbit. Roll as many d20 as Tidbits earned that way to determine which ones.
If you match any of the following conditions at the end of the event, you gain the associated bonus.
Getting to know you: If you interacted twice or more with the same character (successfully or not), you gain one additional Information Tidbit about them. Roll 1d3 to know which one. Sensei Wu and totally not Sensei Wu count as two distinct characters for that purpose. This bonus can be acquired several times, targetting distinct NPCs.
Cross-reference your sources: If you interacted with 3 or more different characters (successfully or not), you gain 1 Impression point. If you interacted with 5 or more different characters, gain yet another 1 additional Impression point (for a total of +2). Sensei Wu and totally not Sensei Wu count as two distinct characters for that purpose.
Knowing one's limit: If you aren't Compromised and did not unmask this event, gain 1 Impression point.
Special
Mental
Curiosity triggers the first time this event you fail a check that would award Impression points if successful.
Social
Haruhi's demonstration, Hiro's explanation, Sennin's orderliness, Mother Tokiko's respite, Sensei Wu's other game, are all treated as social interactions targeting characters.
Speaking in Silence (Doji Diplomat School Ability), Heart of the Lion (Ikoma Bard School Ability), can be applied to them.
So do Artisan's Appraisal, Ancestry Unearthed, Weight of Duty, Truth Burns through Lies, Shallow Waters, at the additional condition that the ring of the check must match the element of the shūji (but ignoring restrictions on skills).
Heart of the Lion allows to either increase the TN of the related check by 1 to heal 2 strife, or take 2 strife to reduce the TN by 1. All usual restrictions (namely: once per scene) apply.
Artisan's Appraisal, Ancestry Unearthed, Weight of Duty, Truth Burns through Lies, Shallow Waters, all offer the following generic option instead of their by-the-book rules:
: You discover additional information in a way appropriate for the shūji. Gain one Information Tidbit, rolling 1d3 to determine which one. A maximum of one Tidbit per character per shūji can be obtained this way.
Spiritual
If you have access to the Fukurokujin's Wit Invocation, you may cast it without spending an action at the start of the event. Opportunities on that specific roll can only be assigned to negating strife.
If you succeed, you get the benefit of the invocation (i.e. +1 opportunity and +1 strife) for a number of actions equal to 1 plus your bonus successes.
If you know the Divination Ritual, you may likewise perform it at the very start of the event without spending an action. Opportunities on that specific roll can only be assigned to negating strife.
Fortune-Telling applies.
If you succeed, you get, as written, the bonus of the omen of your choice that can only be spent on a check this event.
If you fail, you get a random (please roll 1d4 instead of poking the GM) other omen instead.