✽ Sensei Wu's game
The sensei is technically available to help... If you manage to find him.
The monk has sneaked out immediately at the end of the dawn meal, and has since been sighted in numerous places. Playing go in the village. Going for a stroll in the mountain. Mediating by the shrine. However, in most cases, by the time the prospective student had rushed there, the sensei has already departed, sometimes leaving behind him a paper crane with a hint of where he'll be next.
The old man is clearly enjoying this little hide-and-seek game very much.
Choose two distinct skills among the following: Fitness, Sentiment, Skulduggery, Survival, Tactics
Then roll for both skills against TN2, using two distinct rings of your choice.
If you succeed both checks, you catch the sensei. Gain 2 Impression points, as well as 1 point per two bonus successes accumulated over the two rolls. Also, for any subsequent attempts at this action, you may not use any of the skills or rings with which you just succeeded (there is however no TN increase).
Kitsuki's Method (Kitsuki Investigator School Ability), Born in the Saddle (Shinjo Outrider School Ability), Expert Tracker, apply to both checks.
Hero of [Village], Loathing for Peasants, Kisshōten's Blessing, Kisshōten's Curse, apply to either the first or second check (your choice).
Well Traveled (Miya Cartographer School Ability), Animal Bond, Hunted by Chikushō-dō, Navigator, apply to the other check.
✽ Sensei Wu's other game
Art: https://tinyurl.com/y3smawk8
In parallel to the sensei showing up and down, a mysterious character has also been sighted here and there in the vicinity. The strange individual shares Sensei's Wu silhouette, gait and voice, but is wearing a basket-like mask over his head, and they are playing the flute, so it's totally not him.
They can easily be approached and talked to, and are revealed to be quite chatty in the latter case, assailing their conversation partner with a flood of puns, jokes, tongue-in-cheek, and impromptu musical pieces. They even spice the conversation with a few veiled references to one's personal past, suggesting they're either very good at cold reading, have heard a few things about the guests from their good friends in the world, or both.
Among that flow are hidden surprisingly useful information for whoever is able to decode them.
TN3 Games or Performance (Water 2)
All disadvantages with Interpersonal as their sole Type (Bitter Betrothal, Blackmailed by, etc.) apply.
Born in the Saddle (Shinjo Outrider School Ability), Famously Successful, Whispers of Doom, Wordplay, also apply.
Sixth Sense applies but is inverted [Core, pages 100-101] here, being treated as an Adversity rather than a Distinction in exchange of the character gaining a Void point at the end of the check regardless of success or failure.
Reminder: Two Adversities do not stack, two Anxieties do not stack, but one Adversity and one Anxiety can stack.
If you succeed, gain 2 Impression point plus 1 for every two bonus successes.